This adventure is billed as "Part 'Lost,' part 'Treasure Island,' and part 'Survival Horror." It definitely has a different feel to it than other Lone Wolf adventures and not in a bad way either. This adventure is suppose to be the first in an ongoing series of inter-related adventures.
The summary of the adventure is that the heroes were taken captive by pirates and stripped of their gear when the ship wrecks. The heroes and pirates wash up on a uncharted tropical island.
I can't see many players being thrilled with the first part of this adventure. While I applaud Darren Pearce, the author, for putting the heroes in a true wilderness survival situation, I think players will balk at being nickle-and-dimed for one point of damage over and over again for things such as fire, cold water, food, etc. While I'm sad that the players are taken out of the "proper" world of Magnamund, I like that the PCs have to scrounge and be resourceful just to live. Seeing the various character classes operate without their monasteries or guilds would be a good change of pace in Lone Wolf.
This adventure does a good job of introducing the PCs to the setting. There's nothing really that strange in this adventure but perhaps future installments will have the players further explore the island location.
Unlike most LWM adventures, I think the heroes won't have any problems overcoming the threats presented in this adventure which is a good thing, especially since it would be hard to get back-up characters into the story.
1LR Review - 15 out of 20 - It's a Hit!