I like that this adventure is in continuity with previously published Lone Wolf adventures. Characters carry over, both good guys and bad guys which is a nice touch. Unfortunately, this means that the adventure is written with lots of contingencies in it - "If so and so lived through the previous adventure then... if not, then..."
This adventure is really written for a beginner game master. Not only is the action simple and well laid out but the game master is given a tutorial on how to be a game master. For example, the notes remind the game master to, "remember that Stormsong is very fatherly in his attitute to the players." Darren Pearce, the author, does an excellent job of coaching a game master through running the adventure.
The plot is pretty simple and straightforward but the characters are given a few options from which to choose that have significant impact on how the story progresses. I liked how the adventure isn't combat heavy. There are plenty of roleplaying opportunities as well as non-combat adventuring. It's odd, however, that the climbing section in this adventure doesn't adhere to the rules for climbing laid forth in the LWM core rulebook.
The big fight, depending how it goes, could be really deadly, as is almost always the case in LWM. With the possibility of two big bad guys and sixteen guards at once, most parties would suffer a TPK under those conditions. Still, I think players can avoid this with some smart decisions along the way.
I think this is a very quick adventure that would be great for beginning players and game masters. There are a few minor publishing errors in this adventure. A few times it references page XX where "XX" is never filled in with a page. Oops! Not a big deal, however.
1LR Review - 15 out of 20 - It's a Hit!