Friday, February 17, 2017

Atomic Highway RPG - Smokes's Journal #6

Ace, Ash and I fixed the train while Buford and Gopher went to the outpost to trade. Dummies. Pretty sure they're going to be killed by Lord Awesome. If they're not back by the time repairs are done we're leaving them behind. Dummies.

Monday, February 13, 2017

Atomic Highway RPG - Smokes's Journal #5

We decided to hightail it out of the old military base, but not before rounding up some tools, taking a few extra railcars for the train, and destroying some key buildings and the fighter jet so they don't fall into Lord Awesome's hands. Dawdled just a little bit too long and were caught by one of Lord Awesome's scouting patrols. We scared them off and then followed the rails, looking for a way away from Lord Awesome to the East or South. It seems it wasn't meant to be, however. After a run in with some mutates in Grand Forks, we found all other rails to be impassable as Lord Awesome's compound loomed larger and larger. Great. I hate killing.

Sunday, January 29, 2017

Atomic Highway RPG - Smokes's Journal #4

We found our way to an old, apparently abandoned military base. After busting through an electrified fence, we found a locomotive and a Humvee. Oh yeah! Ditch that hand cart! We killed a couple of mutated dogs... weird. Also, there are these drones flying around harassing us. When we put on military clothes they seem to leave us alone. Ace found a couple of fighter jets. He used (and destroyed) one to send six missiles the Baron's way. He tried to do the same to what we believe to be Lord Awesome's camp, but was chased off by incoming surface-to-air missiles. Apparently, this Lord Awesome has some serious tech.


Atomic Highway RPG - Smokes's Journal #3

Upon returning to Rugby, I got to meet the Baron. He's got a savior complex, to be sure. He's sending me and these other guys out on a scouting mission to find Lord Awesome's base of operations. I'm hoping that Lord Awesome and the Baron wipe each other out, saving me some trouble. The Baron, in his "wisdom" sent us on a railroad track with a hand cart.
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We set off, traveling a shattering (and backbreaking) 10 mph, stopping to loot as we go. So far, worst trip ever.
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Nevermind. It just got worse. Gopher just blew up a silo I WAS CLIMBING ON. I hate that idiot.

Saturday, January 7, 2017

Atomic Highway RPG - Smokes's Journal #2

After watching a battle van kill the men we were sent to find, encountered two guys named Ash and Buford. Dougie stole our dune buggie and, of course, Ace stole Ash's motorcycle to go after him. One crashed motorcycle later and we're walking after our stolen car. Sigh.
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We arrived at the "church" where Dougie lives with the "reverend" and his "children." Basically a religious communist community. They forced us to swim in a lake to be "baptized" and then let us take the car back (plus a truck.)
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Buford shared that while at the church he made radio contact with Lord Awesome. This is the man responsible for the deaths of my wife and children. Vengeance burns in my heart.
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Returning to Rugby, the Baron was pleased with the information we brought back. He sent us back on a mission to find Lord Awesome's base. I think, instead, we'll try to pit Lord Awesome against the Baron. Maybe they can kill each other and save us a big headache.


Saturday, December 17, 2016

Atomic Highway RPG - Smokes's Journal #1

Came to the settlement of Rugby. Odd place filled with men acting unusually, as if scared constantly. They've got me holed up in a "welcome center." They have an operation arcade. One other visitor came in, a man that goes by Ace. He seemed friendly enough. I hope to get enough work to keep me going for awhile.
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Met another visitor today - Gopher. I can tell this is a man carrying a heavy burden but he's a closed book. Discovered that Rugby's run by "The Baron." Got a job lined up for tonight but the townies are tight lipped.
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The job was a complete set-up arranged by the Baron. Ace and Gopher fell for it. The whole thing smelled wrong from the get go. Fortunately, I avoided the trap succeeded and came out smelling like roses. Gonna have to distance myself from these two knuckleheads.
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Second job from the Baron puts me on the road with Ace and Gopher. Gonna have to teach them a thing or two if we're gonna survive. We need to find three men from Rugby who went missing.
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Met a runaway on the road. Convinced him to show us the way. He spoke of a razed settlement and a "church" where he came from. When we reached the settlement, it was just as he said - completely leveled. Reminded me of losses is my own past...

Atomic Highway RPG - Meet Smokes

In our ongoing Atomic Highway campaign my character's name is Smokes. Here's a little character profile on him.

Smokes a drifter but he wasn't always that way. At one time, he had a wife and children. They lived in a nice, safe settlement... until the raiders came and wiped it all away. After losing everything, he contents himself with survival, staying on the move. Experience has taught him that sticking around in one place too long means you're there when it all goes south. 

Smokes is an honorable man. Guarded but kind. He values his reputation as a honest man. After his own losses, he sees life as precious. Hence, he abhors violence, instead preferring to resolve conflict through dialogue and negotiation. But he also knows that cruel, unreasonable, violent men can, at times, not be dealt with rationally. 

Hence, the pack of cigarettes he carries with him everywhere he goes. Smokes doesn't smoke as a habit. But when evil men give him no choice but to violently take life, he smokes a cigarette, perhaps to recognize the loss of life, perhaps as some small self-imposed punishment. There were twenty cigarettes in that pack when he found it. There are now fifteen. Smokes hopes that's the way it stays.

Atomic Highway RPG - new ongoing campaign




We just wrapped up our 2 1/2 year D&D 5e campaign in November and we've decided to launch a new Atomic Highway RPG campaign. For those not in the know, it's a post-apocalyptic world that features souped up vehicles. Think Mad Max and you're on the right track.

I'll be updating the blog with campaign notes from my character's POV. I'm playing a drifted called "Smokes."

Sunday, November 18, 2012

Geek Gear: Dice Rings

My friend Sam recently brought this project to my attention. This is a Kickstarter project that has met and exceeded its goal. You can check it out here.

The creative folks behind this Kickstarter have created high quality "dice rings" made out of etched stainless steel. Each ring has one or more independently spinning outer ring that is fitted into a grove on the inner ring. Instead of "2d6" to represent 2 six sided dice, they note each die with and "r" so if you wanted to spin two six siders it would be "2r6."

Pretty clever. I can't say I would necessarily use them myself but I applaud the effort.
Dice Rings

Saturday, November 17, 2012

Steve Jobs: Genius by Design Graphic Novel

Steve Jobs: Genius by Design
People love Apple and they loved Steve Jobs. During his life and since his death he has been the subject of a large number of articles and biographies.

Steve Jobs: Genius by Design is the newest graphic novel biography on the legendary tech titan.

What I particularly loved about the solicit is the cover of the comic. What a brilliantly simple design, shaped to look like a iPad with an unembellished image of Jobs himself looking away from the reader, lost in thought.

This volume is being publihsed by Campfire and will be only $12.99 for 104 pages. You can count on it being well researched, visually interesting, and enlightening.

Friday, November 16, 2012

Battlestar Galactica: Blood and Chrome Webisodes

I'm a huge fan of the revamped Battlestar Galactica series from SciFi so I was very excited when I heard about the new prequel series being released online. It follows a young Adama on his very first mission as a pilot. It's very good. Four of the 10 episodes have been released thus far and two more come out on November 23rd. I can't wait! Check out the first episode: 

Thursday, November 15, 2012

The Adventures of a Comic Con Girl Comic

Ah, the Comic Con Girl. What an enigmatic creature.

She's revered and perhaps feared in a way few will ever understand. Of course, the Comic Con Girls are as diverse as their Comic Con Brethren. There's the ultra-fan who could out-geek the biggest boy nerd. There's the loyal spouse/girlfriend who attends out of mere obligation. There's the hostile gamer-girl who just wants to game and doesn't want to be looked as a woman at all. The variety is endless.

So Antarctic's comic examining the experiences of females at comic book conventions intrigues me. What is it like to turn the heads of a thousand geeks just simply by showing up in a rockin' Power Girl costume? How does one act when one realizes that they possess such power? What motivations do these mythical creatures have?

This comic book limited series of three issues promises to be both humorous and insightful and an industry almost exclusively devoted to males examines the fairer gender's experiences at comic book conventions.

Wednesday, November 14, 2012

Geek Gear: Tetris Ice Cube Tray

Tetris Ice Cube Maker
Alright, now this may be the coolest of all of the Tetris gear I've seen. It's a Tetris ice cube tray that creates all of the basic Tetris shapes made out of ice.

This just sounds endless hours of mindless fun to me. I would be that person that would buy, like, 15 of them, add food dye to water and make colored frozen blocks and then spend an entire evening playing my own home-made frozen Tetris game. Hey, don't judge! I write for a geek blog, what do you want?

But, if you're normal, you'd just serve drinks to your guest with Tetris block shaped ice cubes in them and smile as they sip from the glasses, blissfully unaware that in the liquid swirling around are the shapes from a video game come to frozen life.

Heh.

Okay, maybe I am weirder than I thought.