Monday, August 20, 2012

Marvel Super Hero Squad TCG: Nailed It

1LR is introducing some of the all-new cards now available in the Hero's Destiny expansion to the Marvel Super Hero Squad TCG.

I'm on a roll with purple cards so I think I'll continue with Nailed It, a purple Avengers card featuring Ms. Marvel. It's a level 3 card that does up to 3 damage. It becomes a keeper after 2 damage with the effect of healing you one at the beginning of your turn when you take at least 4 damage.

Some players might look at this card and dismiss it but I think it's one of the most powerful cards in the game.

First, the cost is ridiculously low. You could get this card out really early on in most games. As a keeper, it does no damage to your opponent so it can't be misfired. This greatly increases the chances of it staying around for the rest of the game.

Next, the synergy between this card and two other purple Avengers healing keepers is out of this world. Specifically, I'm referencing Reality Shift and Supernatural Soda. Throw in the purple healing Avengers card Go Team! and I predict you could end games having no cards in your discard pile. I can't stress enough how insane this card is.

It forces your opponent to play small-ball. Since you're getting a rebate every time they do four damage or more, it essentially erases that first point of damage. If you had more than one copy of this card in play, I predict that the game would be a virtual lock for you if your opponent couldn't get rid of them. And this is when the power is at level 3!

Seriously, did Upper Deck play test this card? I'm going to go with, "No." This card should be at least a level 6 and probably higher than that. The threat of this card makes keeper elimination even more important than it was previously.

Yet another broken card from Hero's Destiny!

No comments:

Post a Comment