Sunday, July 31, 2011

Marvel RPGS #3 - D100 Resolution System

Whether you're a fan of superhero RPGs or not, this table is something I feel that all roleplayers can appreciate. What this table represents is a simple percentile-based resolution system AND a basic combat rules summary. How great is that?




Now, you may not be able to make out the details on this chart so let me tell you what you're looking for.

Across the top of the page is a list of every combat maneuver you can make and it tells you what the color results mean. For example, for Blunt Attacks you use your fighting skill. A white result is a MISS, a green is a HIT, a yellow is a SLAM and a red is a STUN.

Now, the large chart tells  you how to find your results. To the left is a list of the percentages. Across the top is the skill, power, or attribute ranks from "Shift 0" to "Beyond." This represents the entire range of power from Aunt May to God himself. Say you have Amazing level fighting and you roll a 87 - find the place where the Amazing column intersects with the 87 row - it's yellow. At the top of the page this tells you than your result is a SLAM. Congratulations! Not only did you hit but you SLAMMED your opponent away from you, perhaps into a wall doing more damage! Awesome!

See? It's that simple!

What a fantastic system. I a shocked that Wizards hasn't using this system in any other RPG. Perhaps they can't due to their original agreement with Marvel or something. Who knows.

Marvel has tried various other RPGs over the years and, although they all take place in the same universe with the same characters none of been as popular at the classic D100 RPG. This chart is the reason why.

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