Wednesday, September 26, 2012

Gaming Notes: DnD 5.0 Playtest #2

In our second session playtesting Dungeons and Dragons "Next" I was the Dungeon Master! As I prepared, I was really impressed with how the module was laid out. Monsters aren't static anymore - they move naturally and react to what the heroes do. I tried to warn them. I really did.

The goblin army
The party continued into the caverns and quickly dispatched three goblins before they could raise an alarm. Job well done and we were off to a good start!

The rogue scouted down the hallway, hearing the loud, loud noises of many, many goblins (as I described it several times). So, they decided to build a barricade from the table, benches, etc. in the room and post the heads of the 3 goblins on spears in the hallway. They then waited for the goblins to show up which they eventually did. When a few goblins came around the corner (not expecting anything) and saw what they party had done, they let out a war cry and charged. The three goblins were again easily defeated. I described many, many agitated goblin sounds coming from down the corridor. The party waited for them in ambush on top of the barricade they had built (not behind it, on top of it). Seeing 6 dead goblins at the party's feet, the hallway filled with goblins that started launching arrows. The party retreated with the sorcerer wisely setting the barricade on fire with burning hands (this probably saved the entire party).

The party ran outside and up the hill into a small forested area about 100 feet from the cave entrance. The rogue hung back for 20 minutes until he heard that the goblins had doused the fire and were in pursuit again. He then rejoined the party to witness the head goblin and a score of goblins emerge from the cave. The head goblin broke the goblins into small search parties to find the adventurers.

Of course, the party was eventually spotted. They quickly dispatched the first four goblins but not before they sent out a war cry alerting the others. The second group of four goblins arrived and fired arrows, awaiting reinforcements from their leader. The party killed these four but were soon forced to flee again as the goblin leader ascended the hill with 12 goblins in tow.

The party was chased out of the canyon and then most of the goblins returned home realizing that they weren't going to catch them.

After traveling for hours, the party decided to return to the canyon area. They approached on the oppose bank and set up camp 1250 feet away from the canyon, over the ridge. The rogue snuck down and observed various creatures coming and going in night raiding parties so he has a pretty good idea about which caves house which creatures.

Meanwhile, on the cleric's watch he rolled a 20 and clearly heard 3 bugbears approaching hundreds of feet away (unaware that the party was even there). They tried to hide instead of move out of the path of the bugbears but the fighter was spotted and the combat ensued. The cleric cast light so he could see, alerting other monsters to their presence (which probably saved the party, actually). Both the sorcerer and fighter went down with the fighter coming withing 2 hit points of dying. The cleric got the killing blow in when a group of approaching orcs (attracted by the light) scared off the remaining bugbear giving the cleric an "opportunity attack." The rogue returned from his recon mission and he picked up his unconscious teammates (after stabilizing the fighter) with the help of the cleric and traveled over a mile West to set up camp.

After 10 hours (it was mid-day the following day) the party was rested and fully healed. I awarded experience and everyone leveled up.

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